Going hands-on with Pixel Game Maker MV


Preview by Harvard L.

As someone who writes about games I’m always both fascinated by and apprehensive of the jump towards developing my own: I have a level of head knowledge about systems, stories and mechanics that work from a larger scale, but each time I try to translate these into a working set of systems, I hit a whole new set of challenges to overcome. Kadokawa Games’ long running RPG Maker series has always managed to tread the line perfectly between accessible interfaces and powerful customisability, allowing non-developers to turn out work that matches faithfully close to their original vision. The ethos is still there in Pixel Game Maker MV, a sister platform that switches genres to action side-scrollers and top down Zelda-likes, but with the increase in complexity between turn based JRPGs and action games, the maker itself also becomes more complex as a result.

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Going hands-on with Pixel Game Maker MV Going hands-on with Pixel Game Maker MV Reviewed by admin on 6:15 PM Rating: 5

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