Opinion by Matt S.
As we all know by now, loot boxes have become such an issue of contention in the games industry that a number of countries have declared them to be gambling. The idea of getting random stuff in exchange for cash has been around for a long time now - think gacha toys in Japan, or card games like Magic the Gathering - but game developers pushed things a little too far, and tied loot boxes so closely to the kind of progress that you want to make in a game that it all became just a touch too exploitative for regulators... especially since children are often the target market.
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The unhealthy parallels between gambling and video games goes further than loot boxes
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Reviewed by admin
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