Game of the Year 2017: VR game of the year


Welcome to the DDNet Awards of 2017! We have 16 categories this year, representing the full gamut of creativity and artistry that games represent. 2017 has been an incredible year for videogames, and is without a doubt one of the best years for games ever, and that has made this year's award particularly difficult to decide on.

As always, our voting period for the "year" runs from late November the year before through to late November this year. So if you see a game released in December last year in the awards winners, that's why.

It's easy to forget that VR, as a home entertainment technology, is still very new, and requires developers to look at game development in a completely different way. This isn't just dealing with a more powerful console, drawing higher resolution graphics, or finding the money for an orchestra when once a MIDI composer would do. This is more like the jump from 2D sprites to 3D gameplay; remember how long it took developers to get cameras right in 3D games? VR requires developers to think about games in a completely different way, so it will be a few years before they truly start to master what the technology is capable of. For now people are dismissing VR output as "tech demos," but we love what VR is doing for us already, and this year's awards were decided on just that; the promise of what is to come.

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Game of the Year 2017: VR game of the year Game of the Year 2017: VR game of the year Reviewed by admin on 11:07 AM Rating: 5

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