Opinion by Matt S.
As many will know, EA announced that it was shutting down Visceral Games today, leaving the careers of the staff, and the future of the games that it was working on, in complete limbo. There is a lot wrong with this decision, and how EA justified it. A lot of which is covered in other articles, and I'll avoid re-treading there. But there's something in particular that I wanted to emphasise with a complete article, because it represents a really dangerous way of thinking about the value of games, and ultimately won't end well for anyone.
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We need to stop treating game play time as a measure of success
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